
Last Stand: Once they have five members left in Terrorist Hunt, the remaining terrorists will rush the players in an attempt to kill them or die trying. Defensive Ambushers wear dark grey, while offensive Roamers wear light grey. In the Hood: In addition to their masks, their Mooks wear hooded sweatshirts, colored based on their role. To make matters worse, any given Terrorist Hunt game has at least three, so even if you disarm/survive one, more will come. Hell Is That Noise: The Bombers' Vader Breath and hissing fuses are absolutely terrifying if nobody has marked the Bomber. note "Yacht" Nobody and nowhere is safe from them. In addition to several attacks in America, note "Bank", "Bartlett University", "House", and "Oregon" they've been in the United Kingdom, note "Hereford Base" and "Presidential Plane", Germany note "Clubhouse" and "Kanal" France, note "Chalet" Russia, note "Kafe Dostoyevsky" a French consulate in Ivory Coast, note "Consulate" Brazil, note "Favela" Japan, note "Skyscraper" Spain, note "Coastline" Hong Kong, note "Theme Park" South Korea, note "Tower" Italy, note "Villa" a Border Control somewhere in the Middle East, note "Border" and even the Canadian Arctic. Hates Everyone Equally: About the only thing that is known about them is that they're indiscriminate in their victims, disregarding age, religion, gender, or nationality. Considering the series' previous villains, that's saying something. Godzilla Threshold: Their sheer ruthlessness prompted the reactivation of the Rainbow program. Beyond that, however, they have no real impact on a what is ultimately a Multiplayer focused game. Excuse Plot: Yes, they are important to the story of Siege. Big Bad: The White Masks are the overall antagonists of Rainbow Six Siege and the primary targets in its Terrorist Hunt game mode. They only appear in the Terrorist Hunt co-op mode as enemies. Sawed-Off Shotgun: Defending recruits have the M870, and attacking Recruits have access to the Super Shorty secondary shotgun.Ī new terrorist threat rising in all parts of the world, eventually launching a bloody chemical attack on Bartlett University. More Dakka: An attacking Recruit can equip an M249 as their primary weapon, but due to the noted above Individuality Is Illegal rule, if one person plays recruit with an M249 then everyone gets an M249. Master of None: Most of the time, the Recruit doesn't have anything special to note and is easily outclassed by most Operators. However, Recruits can carry two sets of secondary gadgets, allowing them to flood the objective with frags, flashes, and smokes, and sometimes, that's all that's needed. Lethal Joke Character: The Recruit is usually not considered a viable pick due to lacking in specialized gadgets.
If a member of the team doesn't follow this "rule", chances are they will be disciplined by their team mates with a shotgun blast to the face.
Individuality Is Illegal: There is a common tradition in Siege where if one person plays Recruit, then everyone MUST play Recruit (and have identical loadouts). Flat Character: Recruits have no bio and no personality to speak of. Featureless Protagonist: Recruits have generic looks and lack any special mechanic/gadget that every other Operator has.
Their weapons come with modifications already installed and cannot be altered. The Recruit does not have any special gadgets, and instead comes with several generic gadgets. A generic Operator available for players who don't have any other Operator or is on a Self-Imposed Challenge.